LondonMet in Second Life
Developments and research in Second Life from London Metropolitan University. London Metropolitan University has five regions in Second Life used for teaching, research, creativity and recruitment. This site shows some of our work in SL and has links to useful sites, wikis and blogs - Alan Hudson alan.hudson@londonmet.ac.uk .
Wednesday, 8 June 2011
Overview of SL Projects - HERS Presentation
Alan Hudson, Sandra Sinfield, Debbie Holley and Maureen Kendal, gave a presentation to the HERS group briefly showing a selection of the work being done in Second Life at London Metropolitan University. You can see the slides at : http://www.slideshare.net/AlanHudson/london-metropolitan-university-in-second-life-june-2011 .
Sunday, 19 December 2010
Free Conversion tool from Autodesk
Here is a nice little conversion tool and set of plug-ins from Autodesk. They should help if you want to move models between platforms. http://usa.autodesk.com/adsk/servlet/pc/index?id=6837478&siteID=123112 .
Friday, 22 October 2010
Toxic Warehouse Project confirmed
We have just received confirmation that our project to build a Toxic Warehouse in Second Life has received it's funding.
The Chartered Institute of Logistics and Transport (UK) have agreed to fund the development of a virtual warehouse to be used for Health and Safety training as well as a vehicle for teaching other aspects of Logisitics and Transport.
Dr Debbie Holley of the London Metropolitan Business School is leading the project with Alan Hudson as the Second Life expert.
The Chartered Institute of Logistics and Transport (UK) have agreed to fund the development of a virtual warehouse to be used for Health and Safety training as well as a vehicle for teaching other aspects of Logisitics and Transport.
Dr Debbie Holley of the London Metropolitan Business School is leading the project with Alan Hudson as the Second Life expert.
Friday, 24 September 2010
Mesh support - compatibility with Maya, Blender and Sketchup
Lindens have recently announced that SL will very soon allow the importing of objects built using Maya, Blender and Sketchup.
Using a common file format, professional 3D modelling software can be used to build objects for use in SL. These objects will not be like current sculpted prims but will use the COLLADA format and should load very quickly. This could mean big improvements for the way SL looks and behaves. It also means that the many objects builders have stock piled over the years, can be made availabel for SL users. See the link here for details. http://changingworldsbuildingdreams.com/the-status-of-mesh-support-in-second-life
Using a common file format, professional 3D modelling software can be used to build objects for use in SL. These objects will not be like current sculpted prims but will use the COLLADA format and should load very quickly. This could mean big improvements for the way SL looks and behaves. It also means that the many objects builders have stock piled over the years, can be made availabel for SL users. See the link here for details. http://changingworldsbuildingdreams.com/the-status-of-mesh-support-in-second-life
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